2015 - Day 1

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32 | 2015 INTERNATIONAL CES DAILY | JANUARY 6-9, 2015 GAMING CESWEB.ORG #CES2015 BY PETER SUCIU BOOTH 25808 Heads up, gaming is about to change thanks to a slew of new virtual reality devices that are entering the market and making their debut at this year's International CES in the Gaming Marketplace. While we're not quite at the point where one can en- ter "cyberspace" by plugging a wire into their head, a heads up display is the next best thing. Los Angeles-based 3DHead is unveiling the com- mercial version of its 3DHead Controller and head- set, which offers full head tracking and allows gamers to play any PC game without a mouse or keyboard. The controller can track arm and body movements. "This device is compatible with a number of plat- forms, and it provides full immersive tracking with super detail," said Alki David, founder of 3DHead. "Our system is also compatible with all 3D as well as 2D games, and users can be immersed in a full 3D VR mode as well." 3DHead's technology system was originally de- veloped to make games and to generate comput- er animation scenes for movies and TV. It was designed to op- erate much like a live camera, whereby the user could look through a "viewfinder" to pan, title, tuck, crane and zoom on virtual characters in real time. Now this technology, which David said cost some $17million to develop, is being utilized to provide the images to a gamer. "This device was developed via the GCS3 virtual camera," added David. "This device as a camera costs $60,000 or more, and was originally developed for gaming studios to shoot those virtual scenes." David explained that the company was able to take this technology and miniaturize it, not only bringing down the size but in the process the cost. "The f nal result is much closer to a motorbike hel- met," he noted. "So it is much more comfortable to wear but far more practical to boot." The headset, which will make its commercial de- but in the coming months, is just part of the experi- ence. Users can also take control of the action with a hand controller that allows for gameplay of PC ti- tles without a mouse or keyboard, and the device offers full wireless tracking. It also features a build- in 3D tablet that doesn't require 3D glasses. Togeth- er the system is priced at $595 and 3DHead is on track for a late Q1 release. The system is compatible not only with the PC and Mac, but also with Sony's PlayStation and Mi- crosoft Xbox platforms. It can support 2D and 3D movies, and Internet ready with compatible Inter- net TVs, and supports 2K resolution. Developers can program for the system with Autodesk Maya, 3ds Max and Epic Games' Unreal Engine 4. "We want this to appeal to the widest range of people as possible," said David. "CES is the per- fect place for us to meet with folks from around the world and show off what we believe it going to be the future of gaming. We've come a long way from Pong." 3DHead Of The Pack Mad Catz Revolutionizes The R.A.T. WESTGATE 12121 Following the success of its R.A.T. customizable precision gaming mouse, Mad Catz has upped the gaming ante with a new, improved design, the R.A.T. Pro X, which the company is calling "the most state-of-the-art gaming mouse the world has ever seen." A CES Innovations Honoree 2015 award, the R.A.T. Pro X allows users to swap and replace com- ponents, including the sensor. Gamers can pick from three sensor modules at launch and the sen- sor can be upgraded and swapped out in the future without the need to replace the entire mouse. Gamers can pick from the Avago 9800 laser sensor (at 8,200 CPI), the Philips 2037 laser sensor (also 8,200 CPI) or the Pixart optical sensor PMW3310 (at 5,000 CPI, each offering unique proper- ties depending on the way the gamer likes to play. The chassis for the R.A.T.Pro X is constructed from die cast magnesium alloy, making it very lightweight, but with a core rigidity for sturdiness and precision. The scroll wheel is now integrat- ed into a custom swing arm mechanism. The swing arm lifts up and allows gamers to replace the scroll wheel itself, should, for example, they wish to swap out the metal feel for a rubber grip. The scroll wheel can also be adjusted with the included hex key allowing tighter or looser control to f t the preferences of the gamer. Lastly, the scroll wheel also supports a new innovation enabling hor- izontal scroll during play. More customisation of the R.A.T.Pro X is provided through the use of replaceable panels on either side of the mouse, supporting different grip styles.

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